Category: Product news

What Apple’s New 3D Touch Technology Means for Mobile Gaming

September 25th saw the official release of the iPhone 6s. Without a doubt, the most notable innovation in the incarnation of the device is the introduction of 3D touch technology. The Next Generation of Multi-Touch Touted as the next generation of the groundbreaking multi-touch, 3D touch adds another dimension to the user experience with a pressure-sensitive display that is heavily integrated into iOS 9. Using an array of sensors capable of measuring the most minute changes in distance between the device’s backlight and cover glass, 3D touch recognizes both ‘soft’ and ‘hard’ touches. Improvements in the device’s taptic engine also make it possible for users to receive tactile – and distinctive – feedback from these interactions. The phone’s home screen gives you a taste of what 3D touch allows. Tapping the home screen softly opens a ‘Quick Actions’ menu. Users can access shortcuts to features and actions they use frequently. This can include anything from opening the camera to messaging a specific contact. Users can select an option by pressing harder on it within the menu. 3D touch also extends to a variety of built-in applications, such as messaging and email. Thus allowing users to preview and access features in a […]

Posted in: Mobile and video games trends, Product news by: Simon on:

In-App Bug Reporting for iOS Applications: How It Works

Apple iOS Swift

Whenever I talk about Lean Testing with a user, they always mention how much they love our browser extensions. Much like Lean Testing itself, the browser extensions were built with simplicity and ease-of-use in mind. Moreover, today we’re announcing that this same method of bug reporting is coming to iOS, thanks to our friends at Digital Krikits. In-app bug reporting for iOS: installation process When you create a new project in Lean Testing, you will now be asked what type of project it is. If you specify that your project is a mobile app, a new option will appear in the upper right corner of your screen: Your development team will need to follow the simple instructions provided on this page to add the SDK to your iOS app. It is a simple matter of drag and drop and copy pasting one line of code into your app. You then compile a new build and send it to your test team. In-app bug reporting for iOS: reporting bugs Once your testers have received the new version of the app, they can trigger the bug reporting process by taking a screenshot inside the application. Read How to take a screenshot on your iPhone, iPad and iPod […]

Posted in: Bug reports, Product news by: Simon on:

New Feature in Slack: How to Post a Bug in a Channel


A new feature was released in Slack, and we were of course excited to write a ‘How-to’ article about it. It is the ability to post a reported bug directly in a channel. However, it may be possible to want to modify where a project’s bug is sent.  Therefore, Lean Testing has come up with a simple guide to change the channel in which bugs are posted in your Slack client. We have provided 5 steps to summarize how to benefit from this new feature. Step 1 Access the following URL, where “organization” is the name of your organization on Slack: Step 2 Next, click on the “XX Configured” button beside the “Incoming WebHooks”. Every integration made by your organization will come up in a new screen. Step 3 Step 3 involves you clicking on the integration that you want to modify. As can be seen in the screenshot below, find the integration that you would like to change and click on the corresponding arrow on the right hand side of the screen. Step 4 Within the “Integration settings” section, click the “Post to channel” drop down menu and select the new channel that you want your bugs to be posted and reported in. As […]

Posted in: Product news, Quality assurance testing by: Simon on:

Lean Testing for Test Case Management (Test Plans, Pt. 6)

Lean Testing logo

This is the sixth in a series of articles on the topic of test plans and test case management. You will find the fifth article of the series, Playtests on Crowdsourced Testing’s blog. Lean Testing’s test case management feature allows you to create and manage your test plans. Coupled with our popular bug tracker, it is the perfect option for teams who wish to manage their entire software testing process. We’ve designed Lean Testing to be intuitive and easy-to-use for all of the stakeholders in a software development project. We built this tool to be completely different from every other test case management tool out there.   Allow me to tell you about it’s features: Easy, standardized formatting Test cases in Lean Testing consist of a URL or location, action and expected result. This means that every step is clear for the tester: where to conduct the test, what he needs to do and what should happen. It’s easy to edit, copy/paste, duplicate and move around. There’s no ambiguity. Results are then neatly compiled in a clear grid that can give any project manager an overview of where his project stands in just a glance. Save time Lean Testing centralizes all of […]

Posted in: Product news, Quality assurance testing by: Simon on:

Firefox Add-On: Instant Bug Report in Lean Testing

Firefox logo

Update 10/7/2015: A few hours after the publication of this article, someone part of the Mozilla review team sped up the review process and the Add-on is now live. To the person who did this: thank you! That is a very refreshing news after a frustrating process. ——————- I wanted to take a minute to update our users on the progress of our Firefox add-on. Over 5 weeks ago, we submitted our “Instant bug report” add-on to the Mozilla Developer Hub for publication. Unlike the publication process for the Chrome Web Store or the Safari Extensions Gallery, the Firefox add-on review process has been extremely slow and painful. I’m going to say it: the Firefox add-on review process sucks. Clearly, Mozilla/Firefox is having a hard time managing the add-on review process. Just take a look at the comments on their Add-ons Update post dated June 10th. A disenchanted Firefox add-on developer explains the issue very eloquently on his blog: Writing Extensions for Firefox Is Barely Worth the Trouble: “Once you’ve managed to successfully produce a working add-on by pounding rocks together, now it’s time for code review! Yay! Fortunately, the review process is an easy, three-step system: 0 Package your code and submit for review. 1 Wait […]

Posted in: Product news by: Simon on: